Tuesday, December 23, 2014

Fan Art of an anime character.

Post #6

The model was rigged and skinned in 3D Studio Max. The Textures were painted using Photoshop. The logo behind her was made in Illustrator.

 

Friday, August 22, 2014

Character Modeling (Flirt Planet)

Post #5

 The Model with the Blond hair is the first additional content character that I made for the game. The cafe behind her is one of the few locations I got to work on.



 This is the another character that I made for the game. He was modeled
around a already existing rig which was on another character.


Painting Textures (Flirt Planet)

Post #4

My main job at Game Refuge was to create hand painted clothing textures on generic texture maps. This included highlights, shadows, buttons, textures and alphas.

These are samples of stock NPC clothes...I textured most of the thousands of shirts, pants, shoes, glasses, and jewelry.

Hair Modeler (Flirt Planet)

Post #3

I created some hair styles for both male and female characters. Each wig had to be modeled, textured, and weighted to the existing biped.


Organic Modeler (Flirt Planet)

Post #2

I got to create concepts and model plants and an incubation unit. Each plant I created had a life cycle from the seed to the wilted plant.

 

Asset Modeler (Flirt Planet)

Post #1

Highlighted below is a very small sample of hundreds of pieces of furniture I modeled and textured. This is how they look in game.


These are very low poly furniture sets that I made for the bedroom area.


 Each set of furniture had a specific amount of items.  All furniture heights were standardized so that the sit, sleep and/or work animations would look and feel natural.


This is the living room furniture sample set. Each set of furniture consisted of an entertainment center, sofa, love seat, single chair, table, and lamp. 


This is a good example of the poly count I had to work with here.